Monday, August 22, 2016
New Blog
As we've expanded our studio to two games instead of just World Hero Trainer (still featuring Korra...even the name of this blog is out-dated), this blog will no longer be updated. The same updates can still be found for free at our new blog.
Thursday, August 18, 2016
General Update
I've definitely fallen behind on our update/article schedule, but it's
been pretty busy. It's been on our Twitter, but in case you aren't
aware, our studio expanded to its second game: Villain Trainer,
featuring Fire Lord Azula. I'll catch up next week. Anyway, I've
received the parts to make expressions from DearEditor and have been
piecing them together. Then it's just a matter of placing them in the
script and we'll be putting out content quickly.
Friday, August 5, 2016
General Update
There hasn't been an update for a while because the progress of the sprite was still on-going. Now, we've settled on a base sprite, complete with clothes and underwear, so it's onto making expressions! Content has been delayed until the expressions can be added into the script before it's coded. It would ultimately be slower to go back into the code and add expressions from there, although that's already the case with all the scenes we've done thus far. Once we have them, we'll work on getting out new content before going back to add them to published scenes.
On the writing front, the decision has been made to expand the action narrative to make scenes more descriptive, rather than relying heavily on art to tell the tale. We believe this will improve immersion and make for a more rewarding experience.
On the writing front, the decision has been made to expand the action narrative to make scenes more descriptive, rather than relying heavily on art to tell the tale. We believe this will improve immersion and make for a more rewarding experience.
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